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Lorne Resnick Photography

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March 2006

June 19, 2014

“There are only two kinds of artists: the plagiarists and the revolutionaries." -Paul Gauguin

 

The creative process consists of our adopting four main roles, each of which embodies a different type of thinking.

Explorer

First off, you as a creative thinker need the raw materials from which ideas are made: facts, concepts, experiences, knowledge, feelings and whatever else you can find. You can look for these in the same old places. However, you're much more likely to find something original if you venture off the beaten path. So, you become an explorer and look for the materials you’ll use to build your idea.

Artist

The ideas you gather will be like so many pieces of colored glass at the end of a kaleidoscope. They may form a pattern, but if you want something new and different, you'll have to give them a twist or two. That's when you shift roles and let the artist in you come out. You experiment with a variety of approaches. You follow your intuition. You rearrange things, look at them backwards, and turn them upside down. You ask what-if questions, look for hidden analogies. You may even break the rules or create your own. After all of this you come up with a new idea.

Judge

Now you ask yourself, "Is this idea any good? Is it worth pursuing? Will it give me the return I want? Do I have the resources to make this happen?" To help you make your decision, you adopt the mindset of a judge. During your evaluation, you critically weigh the evidence. You look for drawbacks in the idea, and wonder if the timing is right. You run risk analyses, question your assumptions, and listen to your gut. Ultimately you make a decision.

Warrior

Finally it's time to implement your idea. You realize, however, that the world isn't set up to accommodate every new idea that comes along. As a matter of fact, there's a lot of competition out there. If you want your idea to succeed, you'll have to take the offensive. So, you become a warrior and take your idea into battle. As a warrior, you're part general and part foot-soldier. You develop your strategy, and commit yourself to reaching your objective. You also have the discipline to slog it out in the trenches. You may have to overcome excuses, idea killers, temporary setbacks, and other obstacles. But you have the courage to do what’s necessary to make your idea a reality.

-When you’re searching for new information, be an Explorer.

-When you’re turning your resources into new ideas, be an Artist.

-When you're evaluating the merits of an idea, be a Judge.

-When you’re carrying your idea into action, be a Warrior.

Viewed together, these four roles are your creative team for generating and implementing new ideas. Of course, the pattern for most of the things you create won't always be this linear progression of explorer-to-artist-to-judge-to-warrior. Usually there's a fair amount of shifting back and forth between the roles. Given a concept to develop or a problem to solve, some people start as the artist and jump back and forth to the explorer and the judge until they reach their objective. Others do it just the reverse. In general, however, you'll be using your explorer more in the early stages of the creative process, your artist and judge more in the middle, and your warrior toward the end.

A Kick In The Seat Of The Pants –
Using Your Explorer, Artist, Judge & Warrior To Be More Creative –Roger von Oech


Knock Knock

“I saw a subliminal advertising executive, but only for a second." -Steven Wright

The deep and enduring wisdom of knock-knock jokes.

Consider these one-liners from stand-up comedian Steven Wright: "If a cow laughed, would milk come out her nose? ... When you open a new bag of cotton balls, are you supposed to throw the top one away? ... When your pet bird sees you reading the newspaper, does he wonder why you're just sitting there staring at carpeting?"

Freud said that laughter is the release of tension, which may be why jumping from one point of view to another and introducing a sudden new interpretation adds a nice tension and release to the architecture of an ad. That very tension involves the viewer more than a simple expository statement of the same facts.

Creative theorist Arthur Koestler noted that a person, on hearing a joke, is "compelled to repeat to some extent the process of inventing the joke, to re-create it in his imagination." Authors McAlhone and Stuart add, "An idea that happens in the mind stays in the mind ... it leaves a stronger trace. People can remember that flash moment, the click, and re-create the pleasure just by thinking about it."

We're not the first people to notice this stuff. A third-century writer named Lactantius said, “Anything pleasant easily persuades, and while it gives pleasure fixes itself in the heart.”

A good example of how to create this "smile in the mind" is Chiat\Day's classic Nynex television campaign. One of the first commercials opens on an easy chair set in a flat white background. Suddenly it's illuminated by the bright circle of a nightclub spotlight and "stripping music" begins to play. The chair begins to "undress." The doilies fly off, then the arm padding, finally the cushion covers. There's a fast cut to the Nynex Yellow Pages as the camera whips in for a close-up of one of its many business categories: "Furniture Stripping." The book slams shut and a voice-over says: "The Nynex Yellow Pages. If it's out there, it's in here."

Jokes make us laugh by introducing the unexpected. An ad can work the same way.

Don't set out to be funny. Set out to be interesting. Funny is a subset of interesting. Funny isn't a language. Funny is an accent. And funny may not even be the right accent.

I find it interesting that the Clio Awards had a category called "Best Use of Humor." And, curiously, no "Best Use of Seriousness." Funny, serious, heartfelt - none of it matters if you aren't interesting first. Howard Gossage, a famous ad person from the '50s, said, "People read what interests them; and sometimes it's an ad."

Hey, Whipple Squeeze This – A guide to creating Great Ads
–Luke Sullivan


Jump Elephant Jump

“God is really only another artist. He invented the giraffe, the elephant, and the cat. He has no real style. He just keeps on trying other things.” -Pablo Picasso

Sparks of creativity often flow from new knowledge. Frequently it's information about things that are completely new to you. Sometimes, it's new facts about familiar things. And sometimes it's information about things that you didn't know you didn't know. This last category, usually filled with items that are silly and fanciful, can provide a platform for your imagination to jump from.

So here I present the: "Things you didn't know you didn't know" section.
(or the alternately titled: "Trivia to win bar bets" section).

Do Elephants Jump?

Most elephant experts think it is physiologically impossible for a mature elephant to jump, although baby elephants have been known to do so, if provoked. Not only do mature elephants weigh too much to support landing on all fours, but their legs are designed for strength rather than leaping ability. Mark Grunwald, who has worked with elephants for more than a decade at the Philadelphia Zoo, notes that elephants' bone structure makes it difficult for them to bend their legs sufficiently to derive enough force to propel the big lugs up.

Yet there are a few sightings of elephants jumping in the wild. Animals that are fast runners or possess great leaping ability have usually evolved these skills as a way of evading attackers. Elephants don't have any natural predators, according to the San Diego Wild Animal Park's manager of animals, Alan Rooscroft: "Only men kill elephants. The only other thing that could kill an elephant is a fourteen ton tiger."

Most of the experts agree with zoologist Richard Landesman of the University of Vermont, that there is little reason for an elephant to jump in its natural habitat. Indeed, Mike Zulak, an elephant curator at the San Diego Zoo, observes that pachyderms are rather awkward walkers, and can lose their balance easily, so they tend to be conservative in their movements. Why bother jumping when you can walk through or around just about everything in your natural habitat?

Why leap when you can trudge?

Do Elephants Jump? An imponderable book – David Feldman

Trudging across the swamps.Mana Pools National Park, Tanazania, Africa©Lorne Resnick

Trudging across the swamps.
Mana Pools National Park, Tanazania, Africa
©Lorne Resnick

February 2006

June 19, 2014

“Many ideas grow better when transplanted into another mind than the one where they sprang up” -Oliver Wendell Holmes

Part two

Five tips for superior creative collaboration - continued from the December 2005 Museletter:

6. Look for the positive in other people's ideas:
If you want to promote the flow of ideas in the team, look for the positive aspects of other people's ideas. Even if you don't get anywhere with an idea at first, ask yourself: 'What's in it that we can use?' There will always be some aspect you can build on. Replace your inner CRITIC with an inner CREATIVE and exploit all the possibilities from this new perspective. You can learn to think 'what if ?' and this will develop in time into an inner attitude which will open doors to new ideas instead of closing them.

7. Make mistakes and have fun doing it:
Before he made a light bulb that worked, Edison discovered more than 1600 ways how not to make a light bulb. Mistakes are a basic learning principle, accompanying all great discoveries and often leading to brilliant ideas. Get rid of the compulsion to come up with nothing but good ideas that are ready to use! People who think they should only speak up at a meeting when they have the one true correct answer are putting themselves under enormous pressure and smothering all creativity in the bud. So make mistakes and enjoy it!

8. Wait before evaluating ideas:
When you leave a successful meeting with a few really good ideas and a feeling of euphoria, wait a while before assessing the ideas. Step back a little and don't fall too much in love with the first, seemingly irresistible ideas. Show your first ideas to other people, so that you can read from the feedback whether you've hit the bull's eye or if you are the only one who understands it.

9. Select ideas creatively:
Sometimes the really interesting ideas are simply eliminated or talked out during the evaluation phase. Anything unusual, wild, uncomfortable, or harder to translate into action, gets dropped. At this stage, you need to make new ideas from old, in order to save potentially great initiatives. There are already more than enough old, familiar ideas that have simply been rehashed. Remember: as a rule, people tend to prefer what they know, because anything really new strikes them as too risky. Ask yourself this question: how can the basic ideas best be combined, either to optimize them or obtain an entirely new idea? You're now entering a sort of second creative phase.

10. Turning ideas into action:
The path to mediocrity begins by treating tender shoots as if they were already full-blown ideas. Leaving isolated strokes of genius out of the calculation, only hard work can turn good ideas into great ones. What this means is scrutinizing, reworking, rejecting, improving, adjusting, scrutinizing again, and finally reworking yet again.

Creative Advertising – Ideas and techniques from the world's best campaigns

-Mario Pricken


Where is Creativity?

“The secret to creativity is knowing how to hide your sources.” -Albert Einstein

The answer is obvious: Creativity is some sort of mental activity, an insight that occurs inside the heads of some special people. But this short assumption is misleading. If by creativity we mean an idea or action that is new and valuable, then we cannot simply accept a person's own account as the criterion for its existence. There is no way to know whether a thought is new except with reference to some standards, and there is no way to tell whether it is valuable until it passes social evaluation. Therefore, creativity does not happen inside people's heads, but in the interaction between a person's thoughts and a sociocultural context. It is a systemic rather than an individual phenomenon.

Some years ago the scientific world was abuzz with the news that two chemists had achieved cold fusion in the laboratory. If true, this meant that something very similar to the perpetual motion machine - one of the oldest dreams of mankind - was about to be realized. After a few frenetic months it became increasingly clear that the experiments on which the claims were based had been flawed. So the researchers who at first were hailed as the greatest creative scientists of the century became somewhat of an embarrassment to the scholarly establishment. Yet, as far as we know, they firmly believed that they were right and that their reputations had been ruined by jealous colleagues.

Who is right? The individual who believes in his or her own creativity, or the social milieu that denies it? If we take sides with the individual, then creativity becomes a subjective phenomenon. All it takes to be creative, then, is an inner assurance that what I think or do is new and valuable. There is nothing wrong with defining creativity this way, as long as we realize that this is not at all what the term originally was supposed to mean - namely, to bring into existence something genuinely new that is valued enough to be added to the culture. On the other hand, if we decide that social confirmation is necessary for something to be called creative, the definition must encompass more than the individual. What counts then is whether the inner certitude is validated by the appropriate experts-such as other scientists in the case of cold fusion. And it isn't possible to take a middle ground and say that sometimes the inner conviction is enough, while in other cases we need external confirmation. Such a compromise leaves a huge loophole, and trying to agree on whether something is creative or not becomes impossible.

Creativity with a capital C, the kind that changes some aspect of the culture, is never only in the mind of a person. That would by definition not be a case of cultural creativity. To have any effect, the idea must be couched in terms that are understandable to others, it must pass muster with the experts in the field, and finally it must be included in the cultural domain to which it belongs. So the first question I ask of creativity is not what is it but where is it?

The answer that makes the most sense is that creativity can be observed only on the interrelations of a system made up of three main parts: The first of these is the domain, which consists of symbolic rules and procedures. Domains are in turn nested in what we usually call culture, or the symbolic knowledge shared by a particular society, or by humanity as a whole.

The second component of creativity is the field, which includes all the individuals who act as gatekeepers to the domain. It is their job to decide whether a new idea or product should be included in the domain. In the visual arts the field consists of art teachers, curators of museums, collectors of art, critics, and administrators of foundations and government agencies that deal with culture. It is this field that selects what new works of art deserve to be recognized, preserved, and remembered.

Finally, the third component of the creative system is the individual person. Creativity occurs when a person, using the symbols of a given domain, such as music, engineering, business, or mathematics, has a new idea or sees a new pattern, and when this novelty is selected by the appropriate field for inclusion into the relevant domain.

So the definition that follows from this perspective is: Creativity is any act, idea, or product that changes all existing domain, or that transforms all existing domain into a new one. And the definition of a creative person is: someone whose thoughts or actions change a domain, or establish a new domain. It is important to remember, however, that a domain cannot be changed without the explicit or implicit consent of a field responsible for it.

Several consequences follow from this way of looking at things. For instance, we don't need to assume that the creative person is necessarily different from anyone else. In other words, a personal trait of “creativity” is not what determines whether a person will be creative. What counts is whether the novelty he or she produces is accepted for inclusion in the domain.

Perhaps the most important implication of this is that the level of creativity in a given place at a given time does not depend only on the amount of individual creativity. It depends just as much on how well suited the respective domains and fields are to the recognition and diffusion of novel ideas. This can make a great deal of practical difference to efforts for enhancing creativity. Today many American corporations spend a great deal of money and time trying to increase the originality of their employees, hoping thereby to get a competitive edge in the marketplace. But such programs make no difference unless management also learns to recognize the valuable ideas among the many novel ones, and then finds ways of implementing them.

For instance, Robert Galvin at Motorola is justly concerned about the fact that in order to survive among the hungry Pacific Rim electronic manufacturers, his company must make creativity an intentional part of its productive process. He is also right in perceiving that to do so he first has to encourage the thousands of engineers working for the company to generate as many novel ideas as possible.

So various forms of brainstorming are instituted, where employees free-associate. But the next steps are less clear. How does the field (in this case management) choose among the multitude of new ideas the ones worth pursuing? And how can the chosen ideas be included in the domain (in this case the production schedule of Motorola)? Because we are used to thinking that creativity begins and ends with the person, it is easy to miss the fact that the greatest spur to it may come from changes outside the individual.

Creativity – Flow and the psychology of discovery and invention

-Mihaly Csikszentmihalyi


Monkey Goosebumps

“If you had a million Shakespeares, could they write like a monkey?” -Stephen Wright

Sparks of creativity often flow from new knowledge. Frequently it's information about things that are completely new to you. Sometimes, it's new facts about familiar things. And sometimes it's information about things that you didn't know you didn't know. This last category, usually filled with items that are silly and fanciful, can provide a platform for your imagination to jump from.

So here I present...

So here I present the: "Things you didn't know you didn't know" section.
(or the alternately titled: "Trivia to win bar bets" section).

Why Don't People Get Goosebumps on Their Faces?

Be proud of the fact that you don't get goosebumps on your face. It's one of the few things that separate you from chimpanzees.

We get goosebumps only on parts of our bodies that have hair. The purpose of body hair is to protect us from the cold, but when our hair doesn't provide enough insulation, the small muscles at the bottom of each hair tighten, so that the hair stands up.

In animals covered with fur, the risen strands form a protective nest of hairs. Cold air is trapped in the hair instead of bouncing against delicate skin. The hair thus insulates the animals against the cold.

Although humans have lost most of their body hair, the same muscular contractions occur to defend against the cold. Instead of a mat of hair, all we have to face the elements are a few wispy tufts and a multitude of mounds of skin, which used to support an erect hair and now must go it alone. When a male lion gets “goosebumps," his erect hair makes him ferocious; our goosebumps only make us look vulnerable.

Why Do Clocks Run Clockwise and other Imponderables - David Feldman

Chimpanzee (baby Kodua) shot in Lorne's backyard - Los AngelesLion (name unknown) shot in God's backyard - Serengeti, Africa©Lorne Resnick/2004

Chimpanzee (baby Kodua) shot in Lorne's backyard - Los Angeles
Lion (name unknown) shot in God's backyard - Serengeti, Africa
©Lorne Resnick/2004

December 2005

June 19, 2014

“Creativity without strategy is called art. Creativity with strategy is called advertising.” -Jeff I. Richards,

University of Texas, Advertising Department

FIVE TIPS FOR SUPERIOR CREATIVE COLLABORATION:

1. Your brief creates a space for a motivated team:

The brief acts as the ignition for the team of creatives and so it has a big influence on motivation and space in all the meetings that follow. Write a brief like a love letter to the product, and let your imagination run free. Create an environment where your team can work enthusiastically. There are two kinds of information in most briefs: the kind that restricts the team's creative search-field, and the kind that enlarges the search field for potential ideas and stimulates the imagination.

RESTRICTING THE SEARCH-FIELD

The restrictive elements of a brief should be kept in the background during the creative phase. These parameters will only come into force at the stage when ideas are being developed and evaluated, in order to establish whether an individual idea meets the project specifications. Restrictive components might be, for example:

-Budget constraints
-The client's ideas and wishes
-Style requirements
-Marketing information
-Previously rejected concepts

Enlarging the search field:

In the first brief, you should put most emphasis on the parameters that will stimulate the imagination, give detailed information about the product and so provide the largest possible hunting ground for ideas. Elements that could enlarge the search-field might include:

-Benefit
-Reason why
-Tone or mood
-Product information profile
-Target group etc.

2. Go into the meeting with a clear goal:

If you engage with the product intensively and start a creative meeting with a goal already clearly formulated, then you're already more than halfway there. The goal and the solution are like a question and answer. Only a good question will result in a satisfactory answer. Einstein summed this up brilliantly when he said that if he was going to be killed and had just one hour to find out how to save his life, he would spend the first fifty-five minutes looking for the right question. Once he'd found the question, it would take only five minutes to work out the right answer.

Formulating the goal in advance reduces a complex brief to a clear strategy, a single-minded proposition. It ensures that all team members target the same goal and end up with ideas that will communicate a clear message. The goal is in clear view throughout the meeting: it isn't restrictive but acts as a focal point, leading to a clearly defined objective. It helps to prevent chaos in sessions and time-wasting discussions about how to interpret the brief.

Everybody is nobody:

If you define the target group in a brief as "everybody", you'll end up addressing nobody. The same applies to the other brief parameters: emphasizing everything in a brief is emphasizing nothing. Working out a goal with a central statement, or single-minded proposition, is a great boost to inventing ideas. Here are some possible ways to define a single-minded proposition.

Ask yourself the following questions:

Can the brief be reduced to a central denominator?
What are we actually looking for?
Can the objectives be collated in an overall concept?
What is the strategy?

3. Always separate the idea phase from the evaluation phase:

Ideas need imagination more than knowledge, so it's important to keep the stage when ideas are being generated strictly separate from the stage when they're being evaluated. In the first part of the meeting, make space for uninhibited creativity without premature criticism. Even more, this is the stage when people should set their imaginations free to roam, and no limits should be set on creative game playing.

If there are too many idea killers at large, some team members will withdraw into passivity or there will be endless and emotional arguments, which will undermine any kind of creativity. Other team members will start to think to themselves "best not make a mistake, don't take risks". And that is tantamount to thinking, “mustn’t make a fool of myself”. You end up with the very thing you wanted to avoid. These are the fears that lead inevitably, at most creative meetings, to compromises and shallow ideas.

Chose the right moment for criticism:

It's only at the later, evaluation stage that it is justified to raise factors such as the brief criteria, and this is also the time for introducing professional know-how or criticism, so that raw ideas can be developed in a climate of constructive discussion. To prevent unconventional ideas being "evaluated away"' and prematurely discarded, the team should keep asking the same question: 'How can I improve this idea, what can I do to make it work after all?

4. Avoid idea killers:

Idea killers in the team:

How would you like your ideas to be received at the next creative meeting? Sabotaged, sniggered at or simply ignored? Idea killers have one thing in common: they always work! Everything from the verbal stungun to the wry twitch at the corner of somebody's mouth is capable of trampling down the first little shoot of an idea. Sadly, in many teams, old familiar phrases like "That won't work" and 'The client would never accept that” are still part of the meeting culture. Studies have shown that session members spend almost 70 per cent of their time running down colleagues' suggestions.

Idea killers in your own head:

Often the killer phrases of our colleagues do less damage than the little voice inside our own heads, whispering 'Forget it, it doesn't work!" Our own idea killers are particularly deadly because we are often not conscious of them. They are the product of exaggerated expectations we have of ourselves, or of the belief that we have to come up with ideas that are brilliant from the word go - a strategy almost certainly doomed to failure.

5. Grab idea and run with them:

Almost nothing inhibits the creative process more than clinging obsessively to one single idea - namely, your own. Don't think of your teammate as a rival in a competition for the best idea but as the supplier of raw material for your next ideas. It doesn't even matter whether you think his ideas are good or not - just use them as triggers or stimuli for your own associations. The important thing is that you pick up the ideas, develop them further and hand them back. Ideally, your teammate should have the same attitude: each new idea you supply him with becomes the raw material for ideas of his own. If you carry on consistently with this new principle, a kind of ping-pong ensues, in which you catapult each other into an emotional state resembling a creative trance! With each new round of ping-pong, you and your ideas will get even better. A key factor in ping-ponging ideas is picking a partner you trust 100%. Concentrate on getting a rapid flow of ideas during the game, don't criticize, follow your instincts and let yourselves be carried along by spontaneity.

Creative Advertising – Ideas and techniques from the world's best campaigns

– Mario Pricken

 

“In the modern world of business, it is useless to be a creative, original thinker unless you can also sell what you create.” -David Ogilvy

 

Something original is something new, something that didn't exist before. Creativity is the process of generating something new that has value. There are many original ideas and concepts, but some may not have value and hence may not be considered creative. A creation is something original that has value.

Some creative problem solving techniques:

 

1. ANALOGIES AND METAPHORS

 

Analogies and metaphors can serve as a means of identifying problems and understanding them better. They may also be used to generate alternative solutions. Often you can draw an analogy between your problem and something else, or express it in metaphorical terms. These may provide insight into how to solve the problem.

 

Analogies

 

An analogy is a comparison of two things that are essentially dissimilar but are shown through the analogy to have some similarity. Analogies are often used to solve problems. For example, when NASA found it necessary to design a satellite that would be tethered to a space station by a thin wire sixty miles long, it realized that the motion of reeling it in would cause it to act like a pendulum with an ever-widening arc. Stanford scientist Thomas Kane, using the analogy of a yo-yo, determined that a small electric motor on the satellite would allow it to crawl back up the tether to the space station.

 

As this example demonstrates, while in its simplest form an analogy is a comparison of dissimilar entities, in many instances analogies are fully developed comparisons, more intricate and detailed than a metaphor or a simile.

 

Metaphors

 

A metaphor is a figure of speech in which two different universes of thought are linked by some point of similarity. In the broadest sense of the term, all metaphors are simple analogies, but not all analogies are metaphors. Typically, metaphors treat one thing as if it were something else so that a resemblance that would not ordinarily be perceived is pointed out. Examples include the idea drought, frozen wages, the corporate battleground, liquid assets. Metaphors have many uses in creative endeavors. For example, they have been used in sales to create new ways of viewing old realities. Hiroo Wantanabe, a project team leader for Honda, coined the following metaphor to describe his team's tremendous challenge: Theory of Automobile Evolution, "If a car could indeed evolve like a living organism, how should it evolve?" he asked his team. This thought process eventually led them to the very successful Honda City model.

 

2. DIRECT ANALOGIES

 

In a direct analogy, facts, knowledge, or technology from one field are applied to another. For example, a few years ago a manufacturer of potato chips was faced with a frequently encountered problem: Potato chips took up too much space on the shelf when they were packed loosely, but they crumbled when they were packed in smaller packages. The manufacturer found a solution by using a direct analogy. What naturally occurring object is similar to a potato chip? How about dried leaves? Dried leaves crumble very easily and are bulky. What about pressed leaves? They're flat. Could potato chips somehow be shipped flat, or nearly flat? Unfortunately, the problem of crumbling remained. Continuing the creative process, the decision makers realized that leaves are not pressed while they are dry but while they are moist. They determined that if they packed potato chips in a stack, moist enough not to crumble but dry enough to be flat, or nearly flat, they just might solve the problem. The result, as you may have guessed, was Pringles.

 

Some direct analogies occur by chance and are followed up by creative problem solvers. At Ford Motor Company, for example, design engineers had been working unsuccessfully for months on a bucket seat that would adjust to the contours of the human body. Bill Camplisson, then director of marketing plans and programs for Ford Europe, was part of the design team. Late one night he leaned back in his seat, remembering a time he had been at the beach as a child. Someone had stepped on his beach ball and crushed it. He had begun crying and his father had come to his aid and pulled out the sides of the ball. Suddenly Camplisson realized the analogy between the rubber ball and the bucket seat. The designers dropped their mechanical designs and began experimenting with new materials. Shortly thereafter they had the seat they were looking for.

 

A major use of analogies, and comparisons in general, is the excursion technique. This technique is usually employed after more traditional approaches, such as individual or group brainstorming, or mind mapping, have been attempted without success. Those involved put the problem aside for a while and "take an excursion" in their minds. This is essentially a word association exercise that uses visualization. A word or group of words that are colorful and have a lot of visual appeal should be used. The problem solvers spend time constructing fantasies based on the word or words chosen. Then they are asked to make a connection between their fantasies and the original problem. The "excursion" could be a trip through a natural history museum, a jungle, a zoo, or a big city. Numerous companies have used this technique successfully after other approaches have failed.

 

101 Problem Solving Techniques - James M. Higgins

A hyena prowls the plains of the Serengeti looking for a few laughs.

A hyena prowls the plains of the Serengeti looking for a few laughs.

November 2005

June 17, 2014

" We don't see things as they are, we see them as we are."

Anaïs Nin

(part two)

Consider that most children abound in innovative energy: a table and an old blanket transform into a medieval fortress, while the vacuum cleaner becomes the knight’s horse and a yardstick a sword. Research suggests that we start our young lives as creativity engines but that our talent is gradually repressed. Schools place overwhelming emphasis on teaching children to solve problems correctly, not creatively. This skewed system dominates our first 20 years of life: tests, grades, college admission, degrees and job placements demand and reward targeted logical thinking, factual competence, and language and math skills—all purviews of the left brain. The propensity for convergent thinking becomes increasingly internalized, at the cost of creative potential. To a degree, the brain is a creature of habit; using well-established neural pathways is more economical than elaborating new or unusual ones. Additionally, failure to train creative faculties allows those neural connections to wither. Over time it becomes harder for us to overcome thought barriers. Creativity trainers like to tell clients: “If you always think the way you always thought, you’ll always get what you always got—the same old ideas.”

Neurologist Bruce Miller’s examination of patients with brain disorders lends credence to the notion that the logical left hemisphere may block the creative right side. With the help of imaging techniques, Miller has determined that people with frontotemporal dementia lose neurons primarily in the left hemisphere. Patients have trouble speaking and show no regard for social norms. And yet this very lack of inhibition allows dormant artistic talents to bloom. Miller draws parallels to creative geniuses such as Vincent van Gogh and Francisco Goya, who ignored social expectations and developed unorthodox styles that opposed contemporary conventions. Great artists often exhibit an ability to transcend social and cognitive walls.

Nevertheless, it is wrong to assume that the left hemisphere is all that stands in the way of genius. Not every unconventional idea is necessarily a good one; many completely miss a problem at hand or are simply outlandish. The most important creative work is useful, relevant or effective. And it is the left hemisphere that conducts this self-evaluation as creative thoughts bubble up from the right. As Ned Herrmann, artist, actor, management trainer and author of The Creative Brain, notes, the left-brain keeps the right brain in check. Creativity involves the entire brain.

Voyage of Discovery

Convergent thinking is also required for a creative breakthrough. Inspirational thunderbolts do not appear out of the blue. They are grounded in solid knowledge. Creative people are generally very knowledgeable about a given discipline. Coming up with a grand idea without ever having been closely involved with an area of study is not impossible, but it is very improbable. Albert Einstein worked for years on rigorous physics problems, mathematics and even philosophy before he hit on the theory of relativity.

Various psychologists have floated different models of the creative process, but most involve an early “preparation” phase, which is what Edison was talking about. Preparation is difficult and time consuming. Once a challenge is identified, a person who wants to solve it has to examine it from all sides, including new perspectives. The process should resemble something like an intellectual voyage of discovery that can go in any direction. Fresh solutions result from disassembling and reassembling the building blocks in an infinite number of ways. That means the problem solver must thoroughly understand the blocks.

Steven M. Smith, a professor of psychology at the Institute for Applied Creativity at Texas A&M University emphasizes how important it is to be able to combine ideas. He says people who are especially inventive have a gift for connecting elements that at first glance may seem to have nothing in common. To do that, one must have a good grasp of the concepts. The more one knows, the easier it will be to develop innovative solutions.

In this context, psychologist Shelley H. Carson of Harvard University reached an interesting insight in 2003. She analyzed studies of students and found that those who were “eminent creative achievers”—for example, one had published a novel, another a musical composition—demonstrated lower “latent inhibition” on standard psychological tests than average classmates. Latent inhibition is a sort of  filter that allows the brain to screen out information that has been shown by experience to be less important from the wealth of data that streams into our heads each second through our sensory system. The information is cast aside even before it reaches consciousness. Think about your act of reading this article right now; you have most likely become unaware that you are sitting in a chair or that there are objects across the room in your peripheral vision.

Screened data take up no brain capacity, lessening the burden on your neurons. But they are also unavailable to your thought process. Yet because creativity depends primarily on the ability to integrate pieces of disparate data in novel ways, a lower level of latent inhibition is helpful. It is good to filter out some information, but not too much. Then again, lower latent inhibition scores have been associated with psychosis.

Latent inhibition has a corollary: too much specialized knowledge can stand in the way of creative thinking. Experts in a field will often internalize “accepted” thought processes, so that they become automatic. Intellectual flexibility is lost. For example, a mathematician will very likely tackle a difficult problem in an analytical way common to her professional training. But if the problem resists solution by this method, she may well find herself at a mental dead end. She has to let go of the unsuitable approach.

The Bathtub Principle

Letting go to gain inspiration may be difficult. One aid is to simply get away from the problem for a while. Creativity does not prosper under pressure. That is why so many strokes of genius have occurred outside the laboratory, in situations that have nothing to do with work. Legend has it that Greek mathematician and mechanical wizard Archimedes was stepping into a bathtub when the principle of fluid displacement came to him—the original “eureka!”  moment. Organic chemist Friedrich August Kekulé had a dream about snakes biting their own tails; his eureka moment occurred the next morning, when he depicted the chemical structure of benzene as ring shaped.

Creative revelations come to most people when their minds are involved in an unrelated activity. That is because the brain continues to work on a problem once it has been supplied with the necessary raw materials. Some psychologists call this mental fermentation or incubation. They surmise that associative connections between ideas and imagination that already exist in the mind become weaker and are transformed by new information. A little relaxation and distance changes the mind’s perspective on the problem, without us being aware of it. This change of perspective allows for alternative insights and creates the preconditions for a fresh, and perhaps more creative, approach. The respite seems to allow the brain to clear away thought barriers by itself. At some point, newly combined associations break into consciousness, and we experience sudden, intuitive enlightenment.

The little insights and breakthroughs we all experience should encourage us to believe that bigger eureka moments are possible for anyone. Our brains bestow moments of illumination almost as a matter of course, as long as there has been adequate preparation and incubation. The catch is that because the neural processes that take place during creativity remain hidden from consciousness, we cannot actively influence or accelerate them. It therefore behooves even the most creative among us to practice one discipline above all—patience.

from Scientific American Mind

"Problems cannot be solved at the same level of awareness that created them."

Albert Einstein

How do geniuses come up with ideas? What is common to the thinking style that produced Mona Lisa and the one that spawned the theory of relativity? What characterizes the thinking strategies of the Einsteins, Edisons, da Vincis, Darwins, Picassos, Michelangelos, Galileos, Freuds, and Mozarts of history? What can we learn from them?

After a considerable debate in the sixties, initiated by J. P. Guilford, a leading psychologist who called for a scientific focus on creativity, psychologists reached the conclusion that creativity is not the same as intelligence. An individual can be far more creative than he or she is intelligent, or far more intelligent than creative.

Typically, we think reproductively, on the basis of similar problems encountered in the past. When confronted with problems, we fixate on something in our past that has worked before. We ask, "What have I been taught in my life, education, or work that will solve this problem?"

In contrast, geniuses think productively, not reproductively. When confronted with a problem, they ask themselves how many different ways they can look the problem, how they can rethink it, and how many different ways they can solve it, instead of asking how they have been taught to solve it. They tend to come up with many different responses, some of which are unconventional, and possibly, unique.

With productive thinking, one generates as many alternative approaches as one can, considering the least as well as the most likely. It is the willingness to explore all approaches that is important, even after one has found a promising one. Einstein was once asked what the difference was between him and the average person. He said that if you asked the average person to find a needle in a haystack, the person would stop when he or she found a needle. He, on the other hand, would tear through the entire haystack looking for all the possible needles.

Reproductive thinking fosters rigidity of thought, which is why we so often fail when confronted with a new problem that is superficially similar to past experiences, but is different from previously encountered problems in its deep structure. Interpreting such a problem through the lens of past experience will, by definition, lead the thinker astray. Reproductive thinking leads us to the usual ideas and not to original ones.

In 1968 the Swiss dominated the watch industry. The Swiss themselves invented the electronic watch movement at their research institute in Neuchtel, Switzerland. It was rejected, however, by every Swiss watch manufacturer. Based on their experience in the industry, they believed the electronic watch couldn't possibly be the watch of the future. After all, it was battery powered, did not have bearings or a mainspring, and had almost no gears. Seiko took one look at this invention that the Swiss manufacturers rejected at the World Watch Congress that year and took over the world watch market.

When Univac invented the computer, they refused to talk to business people who inquired about it, because they said the computer was invented for scientists and had no business applications. Then along came IBM. IBM, itself, once said that according to their past experiences in the computer market, there was virtually no market for the personal computer. In fact, they said they were absolutely certain there were no more than five or six people in the entire world who needed a personal computer. Then along came Apple.

We need to vary our ideas in order to succeed. We all have a rich repertoire of ideas and concepts based on past experiences that enable us to survive and prosper. But without any provision for the variation of ideas, our usual ideas become stagnate and lose their advantages, and in the end, we are defeated in our competition with our rivals. Consider the following:

-In 1899 Charles Duell, the director of the U.S. Patent Office, suggested that the government close the office because everything that could be invented had been invented.

- In 1923 Robert Millikan, noted physicist and winner of the Nobel Prize, said that there was absolutely no likelihood that man could harness the power of the atom.

-German businessman Phillip Reiss, invented a machine that could transmit music in 1861. He was days away from inventing the telephone. Every communication expert in Germany persuaded him there was no market for such a device, as the telegraph was good enough. Fifteen years later, Alexander Graham Bell invented the telephone and became a multimillionaire, with Germany as his first most enthusiastic customer.

-Chester Carlson invented xerography in 1938. Virtually every major corporation, including IBM and Kodak, scoffed at his idea and turned him down. They claimed that since carbon paper was cheap and plentiful, no one in their right mind would buy an expensive copier.

-Fred Smith, while a student at Yale, came up with the concept of Federal Express, a national overnight delivery service. The U.S. Postal Service, UPS, his own business professor, and virtually every delivery expert in the United States predicted his enterprise would fail. Based on their experiences in the industry, no one, they said, would pay a fancy price for speed and reliability.

Once we have an idea we think works, it becomes hard for us to consider alternative ideas. We tend to develop narrow ideas about what will work or what can be done and stick with it until proven wrong.

A growing number of scholars are offering evidence that one can characterize the way geniuses think. By studying the notebooks, correspondence, conversations, and ideas of the world's greatest thinkers, they have teased out particular common thinking strategies that enabled geniuses to generate a prodigious variety of novel and original ideas, creating a very clear picture of the nature of creativity.

The strategies are not a set of piecemeal formulas. In harmony, they provide a timeless, timely, and solid framework for creative thought.

Creative geniuses are geniuses because they know "how" to think instead of "what" to think. Sociologist Harriet Zuckerman published an interesting study of the Nobel Prize winners who were living in the United States in 1977. She discovered that six of Enrico Fermi's students won the prize. Ernest Lawrence and Niels Bohr each had four students who won them. J. J. Thomson and Ernest Rutherford between them trained seventeen Nobel laureates. This was no accident. It is obvious that these Nobel laureates were not only creative in their own right, but were also able to teach others how to think. Zuckerman's subjects testified that their influential masters taught them different thinking styles and strategies, rather than what to think.

Cracking Creativity - The Secrets of Creative Genius - Micahel Michalko


"Ideas are like stars; you will not succeed in touching them with your hands. But like the seafaring man on the desert of waters, you choose them as your guides, and following them you will reach your destiny."

An idea has some of that mysterious quality which romance lends to tales of the sudden appearance of islands in the South Seas. There, according to ancient mariners, in spots where the charts showed only deep blue sea, there would suddenly appear a lovely atoll above the surface of the waters. An air of magic hung about it.

And so it is, with ideas. They appear just as suddenly above the surface of the mind – and with the same air of magic and unaccountability.

The production of ideas is just as definite a process as the production of cars; that the production of ideas, too, runs on an assembly line; that in this production, the mind follows an operative technique which can be learned and controlled; and that its effective use is just as much a matter of practice in the technique as is the effective use of any tool.

What is most valuable to know is not where to look for a particular idea, but how to train the mind in the method by which all ideas are produced and how to grasp the principals which are at the source of all ideas.

The first of these two is that an idea is nothing more nor less than a new combination of old elements.

The second important principle involved is that the capacity to bring old elements into new combinations depends largely on the ability to see relationships.

Here is where minds differ to the greatest degree when it comes to the production of ideas. To some minds each fact is a separate bit of knowledge. To others it is a link in a chain of knowledge. It has relationships and similarities. It is not so much a fact as it is an illustration of a general law applying to a whole series of facts.

When relationships of this kind are seen they lead to the extraction of a general principle. This general principle, when grasped, suggests the key to a new application, a new combination, and the result is an idea.

Consequently the habit of mind which leads to a search for relationships between facts becomes of the highest importance in the production of ideas.

A Technique for Producing Ideas - James Webb Young

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